ParticleObject(Single, ParticleType, ParticleObjectSpeed, ParticleObjectAnchor) Konstruktor
Konstruktormethode für Partikel und engine-interner Partikelanimation
Namensraum: KWEngine3.GameObjectsAssembly: KWEngine3 (in KWEngine3.dll) Version: 3.0.7.3+f07b5927a6865945f32f848bdf50a2c2724c3fb9
public ParticleObject(
float scale,
ParticleType type,
ParticleObjectSpeed speed = ParticleObjectSpeed.FPS060,
ParticleObjectAnchor anchor = ParticleObjectAnchor.Center
)
Parameter
- scale Single
- Skalierung
- type ParticleType
- Art der Partikelanimation
- speed ParticleObjectSpeed (Optional)
- Geschwindigkeit der Partikelanimation
- anchor ParticleObjectAnchor (Optional)
- Ankerposition der Partikelanimation